

For example, a fall of 255 blocks produces a bounce height of about 50 blocks, while a fall of 50 blocks results in a bounce height of 22 blocks. Slime blocks cause movement on top of them to slow down.Ī player or mob that falls onto the top of a slime block bounces to a height proportional to the falling velocity. Slime blocks are also slightly slippery, but less so than ice. Then 8 blocks up to 15 or 16 blocks in height until the player lets go of the jump button and starts to decrease in jump height.Landing on a slime block does not cause fall damage unless the player is sneaking. Then as the player still holds the jump button, the player increases by 4 blocks in height.ĥ. As the player presses and holds on the jump button within range of the slime block, the player rises by 2 blocks.Ĥ. The player then presses and holds the jump button while on the slime block.ģ. The player must start off by going on a slime blockĢ. I have a problem when I have to jump over objects when I can only reach 1 block height and I usually dont wanna rely on pistons since now they have a once_off type of bounce once activated with redstone components, which is a small delay in trying to get to a place faster or higher by feet lets say in parkour games.ġ. Create maps where you have to jump on each slime block platform to get higher or go to a certain place without falling into the lava.ģ. I want to be able to bounce higher to reach taller buildings, structures andĢ. Why do I want it implemented, mainly for two reasons:ġ. I want to be able to jump higher when I am standing on a slime block, since now it is a bouncy (rubbery and elastic-type) block.
